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Realistic Mossy Stone Bridge – Procedural Material

A modular stone bridge pack for Unity URP with a fully procedural material system built in both Blender and Unity shader graphs. My aim was to create a small, weathered forest bridge that fits different environments without re-texturing. Multiple modular pieces are for flexible scene assembly. Stone surface variation is achieved by mixing textures using noise in absolute world coordinates, keeping tiling invisible at any scale. Moss placement is driven by world-space normals converted from the normal map, so it settles naturally on flat and upward-facing surfaces. Stone dryness and leaks are also exposed as adjustable parameters.

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​Software used: Blender, ZBrush, Substance Painter, Unity

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© 2026 by Alen Lotz

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