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​Junior 3D Game Artist

Props | Characters | Environments

3D artist with a thing for clean topology and good textures. I specialize in game-ready assets — props, characters, and environments — built for real-time engines. Currently open to junior roles and freelance work.

My Projects

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Vintage Velvet Mahogany Office

Produced a high-detail vintage office furniture set for Unity URP/HDRP — PBR materials built in Substance Painter with consistent 20 px/cm texel density, velvet created in Marvelous Designer, and mahogany grain achieved through layered material.

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Realistic Mossy Stone Bridge Pack – Procedural Material

Developed a modular mossy stone bridge pack for Unity URP — procedural shader built in Blender and Unity using world-space noise for texture blending and world-space normals for moss placement, with adjustable wetness and weathering parameters.

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Retro Pixel Forest Set

Built a modular pixel-art forest environment for Unity URP — custom vegetation shader, stylized particle effects, Unity Terrain support, and a cohesive constrained palette across all assets.

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Customizable Low Poly Animated Frog

Designed and rigged a low-poly animated frog character for Unity URP — featuring a blend shape and UV-gradient customization system with ready to use animation controller.

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Get in Touch

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© 2026 by Alen Lotz

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